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UTAS KIT207 PORTFOLIO
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Devlog
DEVLOG 6 - Cinemachine
August 21, 2023
by
FernKing
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DEVLOG 5 - Lighting and Shadergraph
August 14, 2023
by
FernKing
DEVLOG 5 - Lighting and Shadergraphs The focus of this week was learning lighting and shaders. Shaders are graphs which affect the main visual components of a material ie base colour, emission, alpha...
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GAME CONCEPTS
August 07, 2023
by
FernKing
GAME CONCEPTS - Change THE LONG TREK This game comments on intergeneration change, the difference in living conditions between myself and the time in which my father was a child. Through these years,...
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DEVLOG 4 - NavMesh
August 05, 2023
by
FernKing
DEVLOG - NavMesh This week the games was adapted to involve an AI characters who tracks the player using NavMesh. This system predetermines paths/surfaces that the AI can traverse and on runtime only...
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DEVLOG 3 - ProBuilder
July 31, 2023
by
FernKing
Week 3 - PROBUILDER The ProBuilder and unity terrain tool package are powerful tools which streamline the process of developing terrain and environments. These tools are able to create complex geometr...
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DEVLOG 2 - Bones, Rigging, Animation
July 18, 2023
by
FernKing
DEVLOG - Bones, Rigging, Animation The self study for this week largely focused on simple character creation, rigging and animation. Troubleshooting rigging errors, learning inverse kinematic, sculpti...
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DEVLOG 1 - Blender
July 18, 2023
by
FernKing
DEVLOG 1 - Learning Blender For this task I attempted to model the old boat shed seen around Dove Lake (Near Cradle Mountain). Not really a conventional tourist attraction but debatably one of the mos...
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